Image to Pixel Art

Turn any photo into retro pixel art online for free. Adjust pixel size, choose classic color palettes, or generate a custom palette from your image. No uploads, 100% private.

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A pixel art converter transforms regular images into pixelated, retro-style artwork by reducing the resolution and quantizing the color palette. It simulates the look of 8-bit and 16-bit video game graphics by grouping pixels into blocks and limiting colors to a small palette. This tool processes images using the Canvas API -- all conversion happens locally in your browser.

Turn photos into retro pixel art without uploading them

Adjustable pixel size, classic retro palettes (Game Boy, NES), or custom palette from your image. All processed locally in your browser.

Retro palettes
Full control
Free unlimited

How to use

  1. 1

    Upload Image

    Select a photo from your device. A preview will appear automatically.

  2. 2

    Adjust Settings

    Use 'Pixel Size' to control pixelation. Select a preset Palette or choose 'Custom'.

  3. 3

    Customize Colors

    If using 'Custom', adjust the 'Number of Colors' to extract dominant tones.

  4. 4

    Download

    Click 'Download Result' to save your new pixel art as a PNG.

Create Retro 8-Bit Art Instantly

Total Control

Adjust pixelation level and choose from classic or custom palettes.

Live Preview

See changes in real-time as you tweak settings.

Retro Palettes

Choose from classic gaming palettes (Game Boy, NES, PICO-8) or generate a custom palette from your image.

100% Private

Processed locally. Never uploaded or shared.

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Understanding Pixel Art Conversion

How pixelation works

Pixelation is the process of reducing an image's apparent resolution by grouping adjacent pixels into larger blocks and assigning each block a single color (the average or dominant color of the original pixels). For example, with a block size of 8, every 8×8 group of pixels is replaced by a single color, effectively reducing the image resolution by a factor of 8 while keeping the original canvas size. This creates the characteristic blocky look of retro video game graphics.

Color quantization further enhances the pixel art aesthetic by reducing the number of unique colors in the image. A full-color image may contain thousands of distinct colors, but classic pixel art used hardware-limited palettes: the NES had 54 colors, the Game Boy had 4, and the Amiga had 32. Our tool applies color quantization using a modified median-cut algorithm, which clusters similar colors together and represents each cluster with its average color. You can choose the palette size --4, 8, 16, 32, or 64 colors -- to match different retro aesthetics.

The combination of pixelation and color quantization produces convincing pixel art from any source image. For best results, start with a simple image (a portrait or object with clear outlines) and use a small block size (4-8 pixels) with a limited palette (8-16 colors). Complex photographs with many fine details and gradients may not produce satisfying results -- the pixelation process loses fine details, and the color quantization may create banding artifacts in smooth gradients.

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Pixel art aesthetics and palettes

Different retro platforms had distinct color palettes that define their visual style. The NES palette has 54 colors with a slightly washed-out, warm look. The Game Boy palette is 4 shades of green (or grayscale on the Game Boy Pocket). The Commodore 64 has 16 colors with distinctive hues. The Amiga AGA palette has 256 colors from a 12-bit RGB space. Our tool doesn't replicate specific hardware palettes, but you can approximate them by choosing a similar palette size and adjusting the dithering settings.

Dithering is a technique used to simulate more colors than the palette actually contains by placing different-colored pixels in patterns that the eye blends into intermediate shades. Floyd-Steinberg dithering (the most common algorithm) propagates the quantization error to neighboring pixels, creating a characteristic stippled pattern that's a hallmark of retro graphics. Ordered dithering (Bayer matrix) creates regular patterns that look more 'digital.' Our tool supports both dithering modes, or you can disable dithering for a flat, posterized look.

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Use Cases

Social Avatars

Create retro profile pictures for social media.

Game Dev

Generate placeholder assets or inspiration.

Digital Art

Base for pixel art creations or digital media.

Just for Fun

See the world in 8-bit style.

How does this compare to other pixel art tools?

A side-by-side comparison of popular pixel art conversion tools.

FeatureNovaToolsPiskelPixelIt.com
Privacy (no upload)100% browser(extension)Uploads to server
Adjustable block size1-32N/A (manual)
Custom color palette4-64 colors
Dithering modesFloyd-Steinberg + BayerLimited
No registration(for save)
Batch processing

Our tool converts images to pixel art entirely in your browser using the Canvas API. Unlike server-based tools, your images are never uploaded. Unlike Piskel (a pixel art editor), our tool focuses on automatic conversion from photos rather than manual drawing.

FAQ

Are my photos uploaded to a server?
No. This tool processes your images directly in your web browser using the HTML5 Canvas API. Your photos are loaded into the browser's memory, pixelated according to your settings, and exported as a new image file — all on your device. The files are never transmitted to our servers, stored in a database, or accessible to anyone but you. When you close the browser tab, all image data is cleared from memory. This makes the tool safe to use for personal photos, confidential client work, or any scenario where image data should not be exposed to third parties.
What's the difference between preset and custom palettes?
Preset palettes (like Game Boy, NES, or PICO-8) use fixed retro color sets that mimic the hardware limitations of classic gaming consoles. For example, the Game Boy palette uses only 4 shades of green, while the NES palette uses 54 colors. When you select a preset, the tool maps each pixel in your image to the nearest color in the palette, giving it an authentic retro look. 'Custom' mode analyzes your image and extracts its dominant colors using a color quantization algorithm (median cut), generating a palette that matches the image's natural color distribution. This produces a pixel art version that looks more like the original photo but still has a stylized, low-color aesthetic.
What images work best?
Simple images with clear subjects and good contrast work best. Portraits, logos, illustrations, and icons convert well because they have distinct shapes and limited color ranges. Very detailed photos (e.g., landscapes with lots of texture, busy street scenes) may look too abstract or noisy when pixelated, because fine details are lost at low pixel sizes. For best results: use images with a single clear subject, avoid busy backgrounds, and start with a moderate pixel size (8-12 pixels) before adjusting. You can also crop the image to focus on the subject using our Image Resizer tool before converting to pixel art.
How does the pixel size setting work?
The 'Pixel Size' setting controls how many original pixels are combined into each 'pixel art' block. A pixel size of 1 means no pixelation (the output matches the original). A pixel size of 8 means every 8x8 block of original pixels is averaged into a single color, creating a chunky, retro look. Higher values create more abstract, blocky images; lower values preserve more detail. The optimal pixel size depends on the image resolution and desired aesthetic — for a 1024x1024 image, pixel sizes between 4 and 16 typically produce the best results. The live preview updates instantly as you adjust the slider, so you can find the perfect setting.
Can I choose the number of colors in custom mode?
Yes. In 'Custom' palette mode, you can specify the number of colors (from 2 to 64) that the tool should extract from your image. Fewer colors create a more retro, stylized look (similar to 8-bit or 16-bit game graphics). More colors preserve more of the original image's color depth and detail. The tool uses the median cut quantization algorithm to find the most representative colors. For a classic Game Boy look, use 4 colors. For an NES look, use 16-32 colors. For a modern pixel art aesthetic, use 32-64 colors. The extracted palette is displayed below the preview for reference.
What output format does the tool produce?
The pixel art is exported as a PNG file, which uses lossless compression to preserve every pixel exactly. PNG is the ideal format for pixel art because it supports exact color reproduction, transparency, and sharp edges without compression artifacts. JPEG is not recommended for pixel art because its lossy compression can blur sharp pixel boundaries and introduce color shifting. If you need a smaller file size, you can use our Image Converter tool to convert the PNG to WebP (which supports lossless mode and produces smaller files). The output resolution matches the input resolution — the pixelation effect is applied without changing the image dimensions.
Can I use this for game development?
Yes. The tool is useful for generating placeholder art, concept visuals, or inspiration for game development. You can convert a photo to pixel art, then use it as a reference or starting point for hand-editing in a pixel art editor like Aseprite or Pixaki. However, the tool does not produce sprite sheets or animated sequences — for those, use our Pixel Art Animator tool. For best results in game development: use simple source images, limit the color palette to match your game's aesthetic (e.g., 16 colors for a retro feel), and choose a pixel size that matches your target sprite resolution (e.g., 32x32 or 64x64).
Can I generate a color palette from my pixel art?
Yes. In 'Custom' mode, the tool displays the extracted color palette below the preview. Each color is shown as a swatch with its HEX value, and you can click any swatch to copy the HEX code to your clipboard. This is useful for building a consistent color palette for a game or design project — convert several reference images to pixel art, extract the palettes, and use the common colors across your project. You can also use our Color Palette Generator tool to create and manage palettes interactively.

Your Privacy is Our Priority

This tool runs entirely in your browser using the HTML5 Canvas API.

  • We do not upload, store, or analyze your files.
  • Everything you process stays on your device.
  • The tool reads your image from local memory, applies the pixelation effect using canvas image manipulation, quantizes the colors using a median cut algorithm (for custom palettes) or maps them to preset palette colors, and exports the result — all without any network requests.
  • There are no server-side logs capturing your image filenames or palette selections, no analytics tracking your usage patterns, and no persistent storage of any kind.
  • When you close the browser tab, all image data and generated pixel art are cleared from memory immediately.
  • This makes the tool safe to use for personal photos, confidential client work, proprietary images, and any scenario where visual data should not be exposed to third-party servers.
  • The tool also works offline after the initial page load.

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