Pixel Art Animator

Create simple pixel art animations and game sprites directly in your browser. Features a frame-by-frame editor, animation playback, and PNG/ZIP export. Free, private, and no sign-up needed.

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Built for Indie Game Developers

Frame-by-Frame Editor

Add, duplicate, reorder, and delete frames with ease. A simple timeline for smooth animations.

Live Preview

Instantly see your animation come to life. Adjust FPS for perfect timing.

Game Engine Ready

Download frames as a numbered PNG sequence in a ZIP file—perfect for Godot, Unity, etc.

100% Private

This tool runs entirely in your browser. Nothing is ever uploaded to our servers.

Pixel Art Animator workflow ideas

Pixel Art Animator is most useful when it sits inside a small repeatable workflow: prepare the source, make the change, then check the output before sharing it.

Start with the source

Use Pixel Art Animator for this job: Create simple pixel art animations and game sprites directly in your browser. Features a frame-by-frame editor, animation playback, and PNG/ZIP export. Free, private, and no sign-up needed. It keeps the task in the browser without moving the work into a heavier desktop app.

Check the output

Preview the result, compare it with the original, and repeat the settings until the file is ready for a real project.

Keep the next step close

For adjacent tasks, stay inside the image tools collection instead of opening another service.

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Helpful guides

FAQ

Are my creations saved to your server?

No. The Pixel Art Animator is a browser-based tool. All of your drawing data stays on your device. Important: If you close the browser tab, your work will be lost unless autosave stored it in your browser cache.

What formats can I export my animation in?

You can download any single frame as a PNG file. You can also download all frames of your animation as a single ZIP file, with each frame saved as a sequentially numbered PNG.

Can I change the canvas size after I start?

Yes, but be aware that changing the grid size will clear your current animation. It's best to choose your desired size before you start drawing.

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